﻿enum ELaunch : ushort
{
    OnUpdateLoadingProgress = 1,
    OnUpdateLoadingHintText,
}


/// <summary>
/// 战斗场景的游戏生命周期
/// </summary>
enum EGameAction : ushort
{
    //开始
    OnGameStart = ELaunch.OnUpdateLoadingHintText + 1,

    //暂停
    OnGamePause,

    //暂停后恢复
    OnGameResume,

    //结算
    OnGameSettlement,

    //结束
    OnGameStop,

    //重新开始
    OnGameReStart,
}